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Computer warfighting weapons can be divided into four categories:
software, hardware, electromagnetic systems and other assets.
Software consists of programs designed to collect information on, inhibit, alter, deny use of, or destroy the enemy infosphere. Software would be the primary soldier in pure information warfare. One example of a software asset--called a KNOWBOT--could serve as a virtual software spy. Other examples of software warfighting assets have exotic, computer hacker names: "demons", "sniffers", "viruses", "Trojan horses", "worms" or "logic bombs". A more detailed description of these "weapon systems" may help the reader visualize more effectively the potential use of software assets in IW.
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