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Congo the Movie: The Lost City of Zinj is a first-person shooter
developed by sega Away Team and Jumpin' Jack Saftware, and published by
Sega. It was only released in North America. A European release was
annouced, but got cancelled.
The game is based on the film Congo,
but only loosely. The game takes place before the events of the movie. A
communication company called TraviCom sends an expedition to the Congo
jungle to find blue diamonds which could enable a revolutionary
communications laser. The expedition gets whiped out, except one member,
Butembo Kabalo. You take the role of Kabalo in search of means to
survive and finding the legendary lost city of Zinj.
The game is
quite an oddity from the technical side. While it still uses bitmaps for
the enemies and some parts of the environment, the ground and several
enemies are genuine 3D. Even on PC, first-person shooters were still
using "2.5D" engines. Only later in 1996, the first games with full 3D
were released.
You start of with a pistol. It cannot run out of
ammo, but if you are down to one bullet, the fire rate decreases
dramatically. You can find other weapons like shotguns, machine guns or a
rocket launcher. Medkits restore your health, while blue diamonds give
you an ammo bonus if you find all of them in the level. You can shoot,
look up and down, duck, jump, run and strafe. There is also a button for
a quick 180 turn. While you are often limited to paths, enemies can
free travel through the level, often attacking you from the side or
behind. A small map is permanenetly display, which fortunately also
shows enemy and item positions. In some levels your character suffers
from a fever. This leads for the controls periodically being inverted,
combined with a warped vision and imprecise aiming.





