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PBR Texturing in Quixel and Photoshop
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The Virtual Cockpit
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Published 6 years ago
An introduction to Physically Based Rendering and 3D texturing using Quixel and Adobe Photoshop. The sample project illustrates basic asset preparation and workflow utilizing Quixel Scan Based assets in a virtual 3D work space.
Keywords
prepar3dprepar3dv4p3dp3dv4pbrphysically based renderingquixel

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